![jin jin](https://www.nme.com/wp-content/uploads/2020/07/071720-Ghost-Of-Tsushima-Guide-Image2.jpg)
There are three kinds of armor for your Outfit: Helmet for your head, Mask for your face, and Armor for your body. This is the earliest charm you can place in your slot. This charm gives you a bonus where killing enemies restores a Minor amount of health. If you bought the Digital Deluxe Edition, you will receive a charm call Hachiman's Favor. You will unlock more slots later on by discovering and honoring Inari Shrines. You can focus on creating a character that is more of traditional samurai or a stealthy ninja or a ranged attacker with bows.īy default, the game gives you two charm slots. These bonuses stack and can help you make a build for your character. We will cover both topics when we cover Sword Kits and Weapon Upgrading.Ĭharms are collectible items that give you special bonuses. You can upgrade the weapon in both appearance and damage power. For generations, the head of the Sakai clan has wielded this matchless blade. Your one and only melee weapon in the game. Sakait Steel also lets you access your charms that give various special bonus to you.
![jin jin](https://i.imgur.com/oqQr5vT.png)
You will not be able to use spears, axes, hammers, or other weapons. In this game, you only have one melee weapon. Sakai Steel allows you to access your primary weapon, the Sakai Katana.
![jin jin](https://images6.alphacoders.com/109/thumb-1920-1098390.jpg)
The Gear menu contains three groups of items: Sakai Steel, Outfit, and Accessories. You have just started so expect that your Gear menu will show few items only Gear Now that you are familiar with the Map and Tales, let's look into the Gear available at this stage in your gameplay. You can do this anytime in your journey, while on foot or riding your horse. To trigger the Guiding Wind, just swipe upwards in your touchpad, and the wind will appear and show you the direction. In addition to automatically tracking the locations to complete the quest, the game also tracks your objectives so you can progress the quest.
![jin jin](https://i.pinimg.com/originals/d3/30/6a/d3306acb3388638b73955f859206bd40.jpg)
In other words, if the quest involves four locations to complete, it will automatically track all of them for you in proper sequence depending on your progress. It is always best to track a tale because the game will remember you are following a quest and will adjust automatically as your progress. You can track anything you can see in the map. It is the game's means of giving you direction to your target destination, by using the wind as a guide. One of the popular innovations of Sucker Punch for Ghost of Tushisma, the Guiding Wind is a mechanic that enables you to track locations in the most thematic and immersive way possible. This meter grows by completing tales, liberating Mongol territories, and fighting enemies in the open world. As your Legend grows, you will learn powerful new Techniques. On the right side of the map, you can see your progression as the Ghost. The most significant tales give the best rewards. These typically include the amount of legend increase you can get, plus bonus skills or weapons, depending on the type of tale you are viewing. You can also see the rewards for the focused tale on the map. If you hover the focus of the map on one of the thumbnails, it will show you the details of the tale. A tale, in general, is a quest the drives the story of the game. They typically involve a major character and main tales for the game. These are some of the most important tales in the game. You will also see thumbnails with photos in the maps. When you approach these locations, the question mark disappears and shows the real information for that location. It will show question marks for areas of interest - these could be Mongol territories or Survivor Camps. You need to zoom in the map to see exactly the info of your location.Īs you have not yet done any explorations, your map at the beginning still has not much information. You are currently in Izuhara region, the southern part of Tsushima. This is one of the reasons as well why it separated you from Yuna, so it can prepare you for the freedom of exploration where you can go anywhere you want and do whatever you like in the game.įirst, you have to become familiar with the map. This is the best time to look into the menu available in the game to see the map and the journal. It consists of nine Main Tales, three Mythic Tales, and twenty-one Side Tales.Īfter the game brings you to a beautiful field of grass, it will show you the hint about Exploring Tsushima. We will meet the main characters Sensei Ishikawa, Lady Masako, Ryuzo, and Taka. Ghost of Tsushima's Act 1: Rescue Lord Shimura is the story of Jin as he gradually accepts that he must transform to defeat the Mongols while searching allies who can help him in his goal, culminating in the triumphant rescue of his uncle Shimura. Our Youtube videos have more updated content.